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Hi, I like the concept of what you're doing but I hope you're okay with some criticism. 

1. Motion blur is too strong, when moving my character around I felt rather disoriented, if this was what you were going for that's great however it is quite difficult to move with and ended up hurting my eyes.

2. Character is abnormally tall, this is more a personal critique but I found it kind of confusing that the character matched up perfectly with all the door frames. With the hand being so small as well it all just felt weirdly proportioned. Also I assume the tv was important but it was hard to tell because I towered over it, possibly consider adding a crouch button as well?

3. Bathroom lighting is far too saturated and shiny, I couldn't bring myself to stay in that location as I found it to be a pain on the eyes. With the motion blur on top of it it was just not good to look at.

4. Again probably another personal critic but perhaps give small prompts to help guide the player in the right direction? I did not find the flashlight at first so I walked around the dark for a bit rather confused, when I found it it helped greatly but it would've been nice to have been informed of it's location.

Other than that I enjoyed the demo, if you make any full horror works I'll have to keep an eye out.

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This Game looks So Good.

The fear factor is nice and creepy. The graphics are well done. 


cool little game!

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This game has several issues: 1) The junpscare sound is from the Slenderman Franchise.
2) Assets were from the Horror FPS from Thunderwire for $45 (either rearranged assets or copy and paste).
3) Some animations are not on point with the SFX. 4) there are some sfx that are familiar with some franchises that i played in the past. The “developer” of this “game” might needs some major work on this game.

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Thanks for the feedback, it's not really a game but a demo in which I wanted to experiment with making a horror (it's my first time approaching this genre), all the assets and templates I used are written above in the credits.

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Best cabin visit ever! Great game!
Deleted 3 years ago

Thanks for playing it!

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Short, but still good. It really got me, I screamed and everything! Lol XD

Really like these types of games, hope to see more!

Here's a video of my playthrough of it. You guys should really play this game! ALONE! :D

P.S. This is the second game in my video. Enjoy!

-Smooches, XxMelodicaxX

Hi XxMelodicaxX, thank you for the video, I really enjoyed seeing you play it and I'm glad you enjoyed it!

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This was the second game I played in the vid and it was amazing!! I did have a little problem with the flashlight, but otherwise great game, I can't wait for the full release. 

Thank you for playing! I enjoyed your playthrough :D Sorry about the flashlight bug, but I am glad you still continued playing through the end!

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Well put together very short demo. Can't wait to see more from you :)

Thanks Reaction Zero, I am glad you enjoyed the demo! :D

Looking forward to more from you :)

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Hello, I'm French youtuber.

The game is cool :)

Merci d'avoir jouer le jeu! :D

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markiplier played your game


3 scary games #27

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I might be late to the party but here I am! And this game was really good tbh, would love to see more! 

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Thank you and I enjoyed watching you play! :D

Nice , ambiance is great !! 

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Thanks you so much,I will share this with my brother

Thank you for playing it ! :D

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Yep just cool, please complete the game A.S.A.P without the motion blur Arrrrrrrrrrrr hope enjoy my gameplay thank youuuuuuuuu

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I did not know that on low fps the motion blur quantity was so much, I will add an option to turn it off if I will continue the project! Thanks for playing!

And thank you :)

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I really enjoyed this game! Thanks for the spook!

Thank you for playing! :D

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Pretty spooky experience for a short game.

Thanks for playing! :D

Great work! Really enjoyed playing this game.
Amazing demo! Can't wait to see how you expand on this concept.
Hope to see some more to the story in the future.
Keep up the great work!

Thank you very much for the feedback and the video! I hope to continue the project soon! :) 

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Graphics and visual design look really good!

Thank you! :D

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Gave the demo a shot!

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Mucha tensión, excelente juego.

Muchas gracias! :D

its freakin bad my dude

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Very Atmospheric game... I really enjoyed playing it .. and in the Jump-scare it scared the crap out of me ...hahahahah good work keep up my frieand ...

Thank you for the video! :D

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Upstairs part made my heart skip a beat. Love it so far, keep going!

Thank you! :)

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Decided to give it a go after reading the reviews and this game had eerie graphics and scared me a couple times! Thanks so much for that experience, haha!

Thank you for playing! A gameplay video is always appreciated! :D

Deleted 2 years ago

Thank you! I am glad that you enjoyed it!

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Well done for creating quite the nice little atmosphere. I especially liked the person who bolts passed the door in the kitchen. The sound design was good & the overall setting was well designed. Maybe not advertise on the note about the assets? Breaks the immersion!

Thank you for the mini review! :)

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Well done little demo! Think it could have had more of a story (just so we know exactly what's going on) but I understand it's a demo. The jumpscares got me pretty good!

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Thank you for playing! :D

The story is the thing that I felt sorry the most. I have always been someone that liked storytelling and with Conformity I hoped to finally try to add some story, maybe the next time :)

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Yes! With a story and a little more work, it can be good. A little more ambient noise, a story, and just some more work and you'll have a solid game!

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Hi Alessandro. Tried out your game and to keep it short. I enjoyed it.

The graphical style of choice is just so good for horror games and all the small things around the house makes it feel more alive. Like that you can interact with stuff in the house, pick them up and examine them. These types of jumpscares are to expect if you have played alot  of horror games before but you manage to keep up the tention while walking around the house adding the fact that you using the sound effects in a good way here.

But since its a demo there is always a few things to improve with time. The sounds effects need some triming. Both the rocking chair and tv static sound could been heard from a bit futher distance. When they are in use they are effective. Someone walking upstairs, which sounded like new sports shoes in a sportshall was just funny. Really takes you off guard. Might not been the best sound in a horror game, but funny as hell when I'm thinking about it afterward. Oh and the magazines needs a backside. Interesting with that transparent look otherwise.

Great job with Conformity. I see potential, not only with this game but for you in this genre of game development.

Thank you Hamlic for the feedback! I was also helped by the short length of the demo, building tension in a short time is easier. 

I definitely had to fix the sound trim, the problem was that if you heard them from too far, sometimes it can ruin the atmosphere (an example of an issue: when you enter for the first time in the house, the door closes and there I want that only the sound of the clock can be heard. I had issues with the audio chair from outside, so I decided to be less conservative regarding the audio cut-off).

Deleted 3 years ago
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Thank you for the in depth review, I also doing game reviews and I know that you need to be hard with it :)

I understand that the missing care in details ruined your experience. Usually in prototypes you can "close an eye" if there are small visual or audio issues. For the kitchen, I think using a different audio can't solve the jumpscare problem, because is the audio "cliche" that makes you the jumpscare, it recalls you a danger sound. It is my first horror game, but what I know is that 99% of horror materials are cliche. Making something original was something that required more study behind, I intentionaly preferred to experiment with a simple idea and push on the atmosphere. The fact that you want to see more is a positive thing.

Thank you again and I hope you will review my next prototypes! :D

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What a nice, atmospheric walking sim you’ve got so far. The sounds made it very immersive and gave me chills. Keep it up!

Thank you! The sound has always been something that I did not take care in my previous prototypes, this time I decided to give it more attention and I am glad that it is being noticed :)

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wish it was a longer demo but it was still pretty fun hope u get all the support u need to make it a full game :D

Thank you rtghd, I hope to continue the project soon! 

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I never noped so hard.

Good, it means the game is working :D 

Thank you for the video!

haha very much so!

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Fun little game!

link to my channel (opens in new tab) youtube.com/jonathick

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this was super spooky, i loved the atmosphere and setting of the game. Great job!


Thank you :)

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Within a few moments I was already freaked out by the setting of this game, back woods southern vibe - love it. My one issue with this game is moving the mouse to see, it gets too blurry for me, I understand that this is a W.I.P game and I love it. Keep up the good work! 

(1 edit)

Hi TandemG, unfortunately I couldn't optimize the prototype as I wanted, a lot of motion blur (maybe too much!) should keep 30fps gameplay smoother. Thanks for the feedback! :D

Np, I can see this game going far

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The demo is really goood. Love the atmosphere.

Thanks! :D

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Game looks interesting. Graphics have too much glow, but I like it. Wanna see the full development. Any website?

(1 edit)

Hi Pyrexian, unfortunately I did not tune as much as I wanted the lighting, in this prototype I used the volumetric light implementation from "Adam tech demo", which I find it not very flexible, but I should not use it anymore with the new Unity graphics pipeline, which it has already a proper implementation :)

No website at the moment, it is only a prototype made for fun :D I hope to continue the development futher in the future!

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Can not WAIT for the full game. The graphics were superb loved the details, love love loved the ambience and atmosphere. Your game is the first one in this video.

Thank you Zombikittie :)

(+6)(-2)

So what part of this is your content + scripting?

This entire game is just an asset? You didn't even change anything?

(+6)(-2)

https://assetstore.unity.com/packages/templates/systems/horror-fps-kit-82643


????

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I am sorry that this prototype shows only the aspect of an asset bought on the Unity Store. As my other prototypes I am using already-made assets to create few minutes of gameplay, based for example on the last game I played, or a short part of a movie etc. not for money but because I like video games.

I also would remind to the developers of Itchio (because I am noticing that these critics are coming mainly from developers) that "game design" is part of game development (not just who creates "content" (artist) and "scripting" (programmer)), and elements as game progression, pacing and general atmosphere are important parts of a game that needs lots of iteration.

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