This was the second game I played in the vid and it was amazing!! I did have a little problem with the flashlight, but otherwise great game, I can't wait for the full release.
A downloadable game for Windows
Conformity is a first-person horror video game prototype created and developed by Alessandro Capriolo.
About the game
The majority of the game is set in an abbandoned house, where the player needs to explore, check objects like portraits and furniture to progress. Inanimate objects and ambient noises will be part of this small experience to contribute to the overall atmosphere.
It is highly suggested to play the game with headphones.
Minimum system requirements:
OS: Windows 7 SP1, Windows 8.1, Windows 10
CPU: Intel Core i3-2130 or equivalent
Memory: 8 GB RAM
Graphics Card: NVIDIA GeForce GTX 660 or AMD R9 270
DirectX: Version 11
Storage: 1 GB
Recommended system requirements:
OS: Windows 7 SP1, Windows 8.1, Windows 10
CPU: Intel Core i5-2500 or AMD FX-6300 @ 3.5 GHz or equivalent
Memory: 8 GB RAM
Graphics Card: NVIDIA GeForce GTX 960 or Radeon RX 580
DirectX: Version 11
Storage: 1 GB
If you liked this game please consider to like and follow me on:
Created and designed by Alessandro Capriolo - @CaprioloOrdnas
Art by Team Manufactura_K4 - @manufactura_k4
Horror Kit System by ThunderWire Studio - @horror-fps-kit
Music by DarkFantasyStudio - @darkfantasystud
Extract the folder and open HorrorFPSKit application.
To exit the prototype, press Alt+F4.
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Well put together very short demo. Can't wait to see more from you :)
Thanks Reaction Zero, I am glad you enjoyed the demo! :D
Hello, I'm French youtuber.
The game is cool :)
I might be late to the party but here I am! And this game was really good tbh, would love to see more!
Nice , ambiance is great !!
Thanks you so much,I will share this with my brother
Yep just cool, please complete the game A.S.A.P without the motion blur Arrrrrrrrrrrr hope enjoy my gameplay thank youuuuuuuuu
I did not know that on low fps the motion blur quantity was so much, I will add an option to turn it off if I will continue the project! Thanks for playing!
I really enjoyed this game! Thanks for the spook!
Pretty spooky experience for a short game.
Great work! Really enjoyed playing this game.
Amazing demo! Can't wait to see how you expand on this concept.
Hope to see some more to the story in the future.
Keep up the great work!
Thank you very much for the feedback and the video! I hope to continue the project soon! :)
Graphics and visual design look really good!
Gave the demo a shot!
Mucha tensión, excelente juego.
its freakin bad my dude
Very Atmospheric game... I really enjoyed playing it .. and in the Jump-scare it scared the crap out of me ...hahahahah good work keep up my frieand ...
Upstairs part made my heart skip a beat. Love it so far, keep going!
Hey, I really liked the atmosphere and sound in this game. It had me spooked. The way the guy moved kind of took me out of the experience, but overall I had a good time! :)
Well done for creating quite the nice little atmosphere. I especially liked the person who bolts passed the door in the kitchen. The sound design was good & the overall setting was well designed. Maybe not advertise on the note about the assets? Breaks the immersion!
Well done little demo! Think it could have had more of a story (just so we know exactly what's going on) but I understand it's a demo. The jumpscares got me pretty good!
Thank you for playing! :D
The story is the thing that I felt sorry the most. I have always been someone that liked storytelling and with Conformity I hoped to finally try to add some story, maybe the next time :)
Hi Alessandro. Tried out your game and to keep it short. I enjoyed it.
The graphical style of choice is just so good for horror games and all the small things around the house makes it feel more alive. Like that you can interact with stuff in the house, pick them up and examine them. These types of jumpscares are to expect if you have played alot of horror games before but you manage to keep up the tention while walking around the house adding the fact that you using the sound effects in a good way here.
But since its a demo there is always a few things to improve with time. The sounds effects need some triming. Both the rocking chair and tv static sound could been heard from a bit futher distance. When they are in use they are effective. Someone walking upstairs, which sounded like new sports shoes in a sportshall was just funny. Really takes you off guard. Might not been the best sound in a horror game, but funny as hell when I'm thinking about it afterward. Oh and the magazines needs a backside. Interesting with that transparent look otherwise.
Great job with Conformity. I see potential, not only with this game but for you in this genre of game development.
Thank you Hamlic for the feedback! I was also helped by the short length of the demo, building tension in a short time is easier.
I definitely had to fix the sound trim, the problem was that if you heard them from too far, sometimes it can ruin the atmosphere (an example of an issue: when you enter for the first time in the house, the door closes and there I want that only the sound of the clock can be heard. I had issues with the audio chair from outside, so I decided to be less conservative regarding the audio cut-off).
Hi there, I wanted to do a review of this game, so without further ado, I'll just jump into it.
I'm gonna be real blunt for a minute: I do not like this game. Simple as that. Conformity is not necessarily a bad game, but it needs work. I liked the graphics of the game, and how it presents itself as campy and creepy. However, make sure that the items that need backs (such as the magazines) have back textures. I was confused at first, and it kinda bugged me for some of the other books/magazines I examined. The flashlight hand looks like it defies all lighting for the dark rooms, and it also looks like I'm using another's arm. Second, the sound design was meh for me. The TV noises or the rocking chair should be making noise from far distances, not a quick fade-in when you're nearing them. The footsteps (
for the second floor) just didn't sound right either. It kinda knocked me out of the cabin feel and into a basketball court or something akin to that. Also, if you're gonna have jumpscares in your game, (in reference to the kitchen) at least use or make a unique sound, not some stock sound that is cliched to hell. The jumpscares (especially the second floor one) were not good at all. This prototype really leaves me wanting more, which I suppose is a good thing, since it feels kinda bare-bones at the moment.
I apologize for any harshness or if I was too critical, as reviewing games are still new to me. However, I wish you good luck on developing the rest of this game. I really want to like this game, but there's not a whole lot to see that I like to see. Maybe with the full game there'll be more elements I may like, but I'm not sure at the moment. Despite this, let this push you forward into making something better.
Thank you for the in depth review, I also doing game reviews and I know that you need to be hard with it :)
I understand that the missing care in details ruined your experience. Usually in prototypes you can "close an eye" if there are small visual or audio issues. For the kitchen, I think using a different audio can't solve the jumpscare problem, because is the audio "cliche" that makes you the jumpscare, it recalls you a danger sound. It is my first horror game, but what I know is that 99% of horror materials are cliche. Making something original was something that required more study behind, I intentionaly preferred to experiment with a simple idea and push on the atmosphere. The fact that you want to see more is a positive thing.
Thank you again and I hope you will review my next prototypes! :D
What a nice, atmospheric walking sim you’ve got so far. The sounds made it very immersive and gave me chills. Keep it up!
Thank you! The sound has always been something that I did not take care in my previous prototypes, this time I decided to give it more attention and I am glad that it is being noticed :)
wish it was a longer demo but it was still pretty fun hope u get all the support u need to make it a full game :D
I never noped so hard.
Good, it means the game is working :D
Thank you for the video!
this was super spooky, i loved the atmosphere and setting of the game. Great job!
Within a few moments I was already freaked out by the setting of this game, back woods southern vibe - love it. My one issue with this game is moving the mouse to see, it gets too blurry for me, I understand that this is a W.I.P game and I love it. Keep up the good work!
Hi TandemG, unfortunately I couldn't optimize the prototype as I wanted, a lot of motion blur (maybe too much!) should keep 30fps gameplay smoother. Thanks for the feedback! :D
The demo is really goood. Love the atmosphere.
Game looks interesting. Graphics have too much glow, but I like it. Wanna see the full development. Any website?
Hi Pyrexian, unfortunately I did not tune as much as I wanted the lighting, in this prototype I used the volumetric light implementation from "Adam tech demo", which I find it not very flexible, but I should not use it anymore with the new Unity graphics pipeline, which it has already a proper implementation :)
No website at the moment, it is only a prototype made for fun :D I hope to continue the development futher in the future!
Can not WAIT for the full game. The graphics were superb loved the details, love love loved the ambience and atmosphere. Your game is the first one in this video.
So what part of this is your content + scripting?
This entire game is just an asset? You didn't even change anything?
I am sorry that this prototype shows only the aspect of an asset bought on the Unity Store. As my other prototypes I am using already-made assets to create few minutes of gameplay, based for example on the last game I played, or a short part of a movie etc. not for money but because I like video games.
I also would remind to the developers of Itchio (because I am noticing that these critics are coming mainly from developers) that "game design" is part of game development (not just who creates "content" (artist) and "scripting" (programmer)), and elements as game progression, pacing and general atmosphere are important parts of a game that needs lots of iteration.
Only got a very short taste of the demo, didn't take me that long to finish though props to the graphics and atmosphere in the game.
Would be nice to have a couple of video settings so we can change the quality easier (getting a couple of frame issues even though I have a strong GPU) but all in all, it has potential!
Hi Rycopene, thank you for the feedbacks! Yes, I should have added a menu with the graphics settings :(
Found a couple bugs along my play through but I think you've got some potential for atmosphere and layout design.
I am happy that you appreciated the demo even with the bugs :) Thank you for playing!
This was a really fun game! I really enjoyed the overall atmosphere,the sounds and music made it more immersive and I got spooked a couple of times! can't wait to see what the full game will have for us. Keep up the amazing work!
ooooh looks good!!
This was a really lovely looking game. Sounds and music were also extremely well done. Hopefully there is a lot more to come. Well done... :)
Wow, this looks great. It have some RE7 vibes, which is one of my favorite horror games. Good job! :)
i love this game so funny the screammer LoL