A downloadable game for Windows

Conformity is a first-person horror video game prototype created and developed by Alessandro Capriolo. 

About the game
The majority of the game is set in an abbandoned house, where the player needs to explore, check objects like portraits and furniture to progress. Inanimate objects and ambient noises will be part of this small experience to contribute to the overall atmosphere. 

It is highly suggested to play the game with headphones.

Minimum system requirements:
OS: Windows 7 SP1, Windows 8.1, Windows 10 
CPU: Intel Core i3-2130 or equivalent
Memory:  8 GB RAM
Graphics Card: NVIDIA GeForce GTX 660 or AMD R9 270 
DirectX: Version 11
Storage: 1 GB

Recommended system requirements:
OS: Windows 7 SP1, Windows 8.1, Windows 10 
CPU: Intel Core i5-2500 or AMD FX-6300 @ 3.5 GHz or equivalent
Memory: 8 GB RAM
Graphics Card: NVIDIA GeForce GTX 960 or Radeon RX 580
DirectX: Version 11
Storage: 1 GB

Follow Conformity
If you liked this game please consider to like and follow me on:
Twitter https://twitter.com/CaprioloOrdnas
Facebook https://www.facebook.com/Ordnas006
Instagram https://www.instagram.com/alessandrocapriolo/

Created and designed by Alessandro Capriolo - @CaprioloOrdnas
Art by Team Manufactura_K4 - @manufactura_k4
Horror Kit System by ThunderWire Studio - @horror-fps-kit
Music by DarkFantasyStudio - @darkfantasystud

Install instructions

Extract the folder and  open HorrorFPSKit application. 
To exit the prototype, press Alt+F4.


Conformity.zip 921 MB


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Viewing most recent comments 1 to 40 of 57 · Next page · Last page

Wow, this looks great. It have some RE7 vibes, which is one of my favorite horror games. Good job! :)

i love this game so funny the screammer LoL

great game

I loved the feel of the game. It reminded me of Madison and Contempt. Both of witch I really enjoyed.Very Awesome game!

This was strange.  Thanks! 



i love you dude

Played as part of 2 random horror games :)


(1 edit) (+1)

didnt realize there was more to the game till afterward, oops lol

good game though, scared the crap out of me

Thank you for playing :)

of course


For the French if it interests :)

Greatings to France! Thank you for the video :)


(1 edit) (+1)

Great visuals for a small game. Tried it myself. Check it out :) 

Thank you Stephano for the video! :)


game hgad good sound but overall experience was ruined byt poor memory allocation, and no matter what resolution or lowering the graphics, the game went to lag hell.

Sorry ShiroTheSorrow, I lacked time for optimize the game, the minimum requirements were quite high for that reason.

Anyway thank you for having patience playing the game :)

no problem but when you get time, get the optimizations done, itll give you more positive feedback, keep up the good work

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Wow that got me bad! Great graphics too! (playthrough in polish language)

Greatings to Poland! Thanks for playing! :)


Gave the game a try! 


Thanks for the video :)


nice game, scared but more laugh xD walking was abit slow tho, nice work ! thanks for sharing!


Thank you for the video! Yes, I had to move faster the character walk :)


i have not been able to play any games lately, but glad i picked this one to play.

Thank you binge, too kind :)


Will you conform? Welcome to the cabin in the woods, where nothing bad ever happens! Except broken t.v.'s and weird magazines!

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Ahah thanks for the video! And thanks for noticing bugs and LOD issues :P

Thank you for making it! Graphically it’s beautiful. Can’t wait for more!


The atmosphere in this game was really good and creepy! Keep it up!

Thanks! I sacrificed the story but I took care of the atmosphere (visual compisition and ambience sound for example).

The environment was really good!


Some decent ideas but too many default or stock assets that I've seen in so many other games that it breaks any immersion I could have had. With some changes I could see it being well received.

It is a prototype so I used standard assets, I tried to not choose assets already saw in other prototypes but I couldn't avoid for others. Thanks for playing! ;)


Heyo! I'll drop my video here as well. The atmosphere of the game was really great, and had apprehension high the entire time, but the scares themselves probably wouldn't scare many veterans. Good demo though!

I agree about the veterans, for a really scarry moment I had to dedicate more time on the design.

Thank you for the video! 


Short and great, crapped my pants a few times...


🎀 DON'T EXPLORE THIS HOUSE! | Conformity Full Gameplay Walkthrough


aesthetically looks very nice, but there wasn't much story to go by so i didnt quite get it ^_^! i do look forward to what you add on later on, its got lots of potential! keep up the goo work amigo! (Spanish play-through)

I had to cut the story, as playtesting is one of the things that takes most of the time in development!

Thank you for playing!


Certainly an interesting game, can't wait for more!

Thank you! :)


Thank you for the experience! Feel free to use my content. I can't wait for the full game and your future projects! Good luck! 

Thanks! ;)


That was pretty fun. I like simple games like these.

Thanks for playing! :D


This was a lot of fun! Looking forward to playing the full version! 

Thanks! :D


Bro Get your grandma...

Thanks for the video!

(1 edit) (+1)

i havent tried it yet but its looks fun to play!


I've mentioned on Twitter to write a full review on this game, so here we go..

First of all, I've read you've used a kit to create this game and some people have made some comments on that. I don't mind this, that's what the kit is for, after all.
As a player, we don't know what you did get from the kit, what you changed, what you created yourself etc. so I think it should be kept in the middle as long as the end product is good.


Now, on to the game itself: I think the basics for a horror game are there. Good location, layout looks nice and the 'story'so far could turn in something interesting.

It reminds me of games such as Resident Evil 7 with the old house, and movies like the ring, due to the old photographs, the TV etc. Which I liked.


A couple of things that I did notice on my playthrough, however..(note, as the game is in early development,this is not criticism, just feedback).

1: The light/brightness.I found the game to be rather bright at times, especially in the bathroom. The latter even got so bright it hurt my eyes at times.I also saw some light orbs flying underneath the hanging lamps if looked at in a certain angle.The was also a weird light coming from underneath the bed, which was odd. 

2: Objects that had an issue. The first one was the rocking outside on the porch. It was moving back too far, making the bottom part of the chair disappear in the flooring. The rocking chair with the man in it, when you leave the bedroom moved sideways instead of back and forth.
Some of the magazines laying around the house also had some issues. When turned around, the backs of some of them were transparent, as if you weren't holding anything.

3: Doors. The doors had some issues when opened. I'm not sure about all of them, as I noticed it quite late. The one you're supposed to open with the key, it was kind of 'floating' there. It was not connected to the frame.

4: Movement.I think the character walks a bit too slow. Maybe a fast walk button could be added. Also, the player often just 'walks' over certain objects which made gameplay a bit silly at times. I also got stuck once at the door you open with the key. It opened and I got stuck between the door and the wall, could not move and had to restart.

5: Reflections. Some objects on walls reflected too much or too little. An example, the mirror in the bedroom reflected the entire room whilst the lights were out, as was my flashlight. Another example was the clock in the room with the staircase. I could only see it was a clock when I had my flashlight aimed at it, before, I had no idea what it was, as it was a circle with an odd reflection on the wall. The mirrors throughout the game also do not reflect the player, and the TV in the living room does not match it's mirror reflection either.

6: Menu. Even though it's an early version, I think it needs a menu to begin with. Maybe add the option to change keybindings (people who don't know how to switch between QWERTY and AZERTY won't be able to move like it's mean to) as well as a gamma to increase/decrease brightness etc.


I hope this review was helpful. Again, I want to say that it's no criticism as the game is in early development. Just some things I've noticed.

Like you know, I also created a video on my experience.
There you can see the issues mentioned above as I encounter them.


Thank you for the super review!!! :D  

I am glad that you agree that at the end the important thing is the game, regardless of kit/engine/framework is used.

I admit that the bathroom light was tuned not correctly, originally it supposed to have the light 
switch off/on. I changed the rotator script (used for wheelchair for example) at the last, it broke a lot of things that I tuned with "random" bugs.

When you update the game, I'd love to give it another try!
I'm glad that my words/video were helpful! :D


This game is pretty good! it's so pretty to look at and some of them spooks down right got me! there is an issue with movement though. You kind of tend to drift around (especially when heading right and left). Also the size of the hitboxes is a little too small. But I can see potential there! Anyway, I look forward to seeing a full game! 

Ouch, I didn't notice the drifting :O 

Thank you for the feedback!

Played this for a 3 free indie horrors, and was pretty disappointed

. I give a full in depth review at the end of my video


Thank you for playing the demo. I mainly released it to get a general feedback from the user of itchio. I saw that you play games like Silent Hill, Outlast and Resident Evil, of course I don't prentend to be compared with them using a prototype made in 16 hours, I have to make comprimises as originality and I am aware of that :)

And yes, as I added in the Credits, I am using "Horror Kit System" by ThunderWire Studio and I am not ashamed to use it (so I put the paper thanks in the demo). Or should we say that any game made in RPG Maker are not deserved to be released? ;)

RPGMaker is an engine? Not an asset Kit. I'm not saying you should be ashamed for using assets, however. When the entire game is made using a kit. It losing all originality from the start, because none of it is your original content in the first place. I'm glad you're getting feedback. But if you listen to anything i say. Learn blender. You have a TON of potential and i can definitely see that. I just think if you're going to try and make a game such as this. Consider making your own assets, Textures, Scripts, etc. I'll definitely be checking back and seeing how you progress as a developer. Keep striving for the stars my friend! It's nothing personal, it's just the gaming industry and it's a rough market.


Fun game but I'd like my tree fiddy back from MJ now lol

Thanks for playing :)


This game was great, I wish it was a lil bit longer! Can't wait for more!

Thank you, I hope to continue this project soon! :D


Greet game really enjoyed it !

Thank you! :D


I enjoyed being the home inspector for this creepy house! Can't wait to see more and to be able to inspect more of the house! Though no one told me being a home inspector would be this dangerous... 


Ahah, I like the idea of the home inspector! Thanks for playing the demo ;)


Well, I am not sure where to start.

I understand it's a prototype but even in this stage there are things that are really unacceptable.

1.The doors are not aligned with the door frame, such that when they open the door is some distance away from the door frame.

2.The demo/prototype is poorly optimized. I averaged around 30fps on a GTX 1070.

3. There is no menu or instructions included. I have the same HFPS kit from Thunderwire and I can tell you it's not hard to include a menu and/or instructions.

4. The example note found upstairs is straight from the kit, you could have at least added your own notes.

Overall, there is potential but without some sort of backstory and sense of what your have to do, it's hard to play and enjoy.

(2 edits)

Thank you for the feedbacks :)

Fortunately you just noticed a small fraction of the unpolish things and bugs in the game :p 

Anyway I decided to upload the demo just to know feedbacks on some particular area like atmosphere and progression. With a prototype I am convinced that missing menus and props flying in the air are not ruining the general experience. Of course, can happen that some will not like that level of unpolishness, it is a risk that I am ready to choose :P IMHO better a missing menu than 2 minutes of gameplay removed.


Well, I think a basic menu would have been nice. Maybe a pdf file explaining basic controls would have been pretty easy to include.

I understand your point on the gameplay, doors not aligned when open and clipping issues can easily be fix in the next release. I didn't mean to sound too harsh.

The atmosphere is really good I must admit and I look forward to the next demo. At least you have released something, I'm still working on my project!


Very good game. its short, but i understand that cause it is in development. no doubt i am waiting for more :)

btw here is my video:


I am glad that you enjoyed the demo! Thank you for the video ;)

i played the demo and it was really , like really good the only issue i had was that i could not exit the game whatsoever , escape did not work , windowsbutton did not work , ... it could be on my end but please check it justr in case , besides that amazing demo

Yeah, the demo needed an exit button, for now I tried to advise in the Install Instruction to press Alt+F4 to exit. Windows button does not work because the game is running in Exclusive Fullscreen. Thank you for playing! :D


SKIP TO 5:50!!!

I had to tune some jumpscare better, you are not the first that misses some jumpscare. Anyway thanks for playing :)


Hello i just wanna say that i enjoyed playing this, great job! oh also i made a video so i hope you enjoy my video!

Thank you for the video! I get every feedback, good or bad, I need them to develop a better game :)

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