Humanity Is Dead - Update Release


Humanity Is Dead has just been updated with the Vertical Slice version.

Release Notes:
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NEW FEATURES
- Added new Level, Police Station
- Re-added Sprint
- Added new weapon, machine gun
- Added items: potions and ammos
- Re-worked on Level 1
- Added 2 new enemies: Runner Cyborg and Flying Bot
- Added new props
- Added new FX (particles, post-processing)

BUG FIXES
- Fixed issues with character spawning in a wrong location in Level 2
- Fixed issue where camera is stuck on colliders
- Improved performance on WebGL version

A number of other issues have also been fixed.

Files

Humanity Is Dead VS.zip Play in browser
Jan 26, 2019
Humanity Is Dead VS PC.zip 64 MB
Jan 26, 2019

Get Humanity Is Dead

Comments

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Hi! Nice update!

I've tested both versions, webGL and PC. The web version seems to be too heavy for my laptop, and it loaded as a small screen in the window. My review is about the PC version.

- The chests and the new animations are awesome, feels more survival! I've noticed another chest model near the police station entrance, will you make it usable too?

I'd like to see the items inside the chests after openning it though, and then picking them up (like in the METRO series if you have already played), but maybe the camera needs to be smoother for that.

- I've found at least one ghost wall. But I really think the map layout won't need atention too soon. By the way, your model designer skills are very impressive! You've made much material already. 

- Mouse needs to be more responsive, or you were trying to make the character's reflexes realistic?

- When going to the end of the first street you pass through an alley.  I don't like to see the area loading in mid game, it's ugly. A passage or a wall could hide the objects until they appear. Got it?


- ENEMIES:

The RUNNERS are the best, I want to see LOTS of them! As a robotic insurgency, I really want to see a scene where you face dozens of runners! Maybe in the main street.

FLYING BOTS, since they are slow, should have a mid/long range attack, maybe something that slows you down or paralyses. Imagine it shooting an electric orb that can be dodged.
I didn't like their design so much. they look fat but not agressive, except by the red lights.

- ABOUT SPRINTING

I would like it better as a "press" button, not a "toggle" button. 

People may say It should cost stamina. But... 

For the time I've been playing, It's too good for being a secondary movement. I would prefer to use the shift to walk and let the sprint to be the default movement. And that way it won't cost stamina.

Maybe you can add a button to invert usage of "walk" and 'run"?


- I can see that humanity is NOT dead yet heh! Maybe It's a prologue? Just thinking.

Looks like those people running on the street have something to say. I don't mind leaving them speechless.


Enough for today! I hope you understand everything I said. Thanks for letting everyone play this early game of yours. I'll still be replaying it and waiting for the next updates.

Remember that all said is my opinion only! Please, don't get me wrong.

Follow your instincts! See you!

(1 edit)

Hi gutsmangbs! Wow, best review ever! :D

Yes, the WebGL version is not really optimized, time constraints!

The animation with the hero picking up the weapon is very feasible, something that I wanted to add was an audio/UI feedback of what you just picked, instead of the text appering on top of the chest.

The second part of the Level1 was re-worked after the first version of the game, but I missed some spot like the ghost wall!

I need to fix the mouse response, because you are not the first one saying about the mouse response.

I also don't like the area loading in from of me, ahah :P Because I needed to finish the demo for a given day, I just chose to fix the blocking bug and leave the visual problems. Even adding a new wall to hide was not really possible with the given time constraints! :(

I tried to add the stamina for the running, but it was a pain everytime waiting the stamina to refill, was a continuos run-walk, run-walk.

One of the main reasons why I am posting prototypes on itchio was to get feedback :D

Unfortunately I do not know if there will be a next update of the game, currently this update was made as a vertical slice demo to be seen by various publisher. Only if I find a publisher interested in marketing the game, you will see again the game, not on itchio  but on Steam/Epic/GoG etc. 

Thank you again for your feedbacks! :D

I've came to see if there was a new update haha. I know you stopped working on this. I understand your reasons, but its kinda sad too haha. Thx for sharing your work. I hope you got at least some good experience! Bye!