I agree with the comment below that the art is definitely the strongest point of the game. I get heavy Blade Runner vibes from it!
I also played in the web-browser version and had some difficulty with the controls as well. Weirdly enough, I had no issues getting long-ranged kills but if a robot was about mid to close range from me, I'd have a lot of trouble actually hitting it. I constantly felt like I had to be aiming more to the left than what was intuitive for me from other 3rd person shooters, so I'm not sure if I should chalk that up to the smaller web-player window or maybe there's room to play with camera angles vs aiming angles? I didn't really feel like I could properly maintain control of the situation if a robot got within attacking distance, since I had trouble aiming and also couldn't get away due to being so slow.
I wanted to replace the laser with a cross-aim, I think most of the problem is caused by that, but now that you are mentioning it; the camera could be offsetted wrong. That would fix also situations on the short range.
I did not optimize the Web version as I would like, but I also wanted to avoid to download the game to play with it.
I tried to guide the player adding lights spot, probably not having a Run button is something bad if the player doesn't know where to go.
Also in not having a run button does not bring advantages between aim mode and not.
Adding a recoil would be nice, but an handicap that I would avoid at the beginning of a game.
In having a menu is definitely a go-to expecially for a prototype, is "Hellblade" from Ninja Theory a less enjoyable game because it does not have a menu?
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Visually it's very appealing, it would be great to see the prototype expanded. :)
This wip is having good feedbacks for the atmosphere, so probably I will continue the development. Thank you for the video! 😀
Ahah, I will be careful! Thanks for the video! ;)
I agree with the comment below that the art is definitely the strongest point of the game. I get heavy Blade Runner vibes from it!
I also played in the web-browser version and had some difficulty with the controls as well. Weirdly enough, I had no issues getting long-ranged kills but if a robot was about mid to close range from me, I'd have a lot of trouble actually hitting it. I constantly felt like I had to be aiming more to the left than what was intuitive for me from other 3rd person shooters, so I'm not sure if I should chalk that up to the smaller web-player window or maybe there's room to play with camera angles vs aiming angles? I didn't really feel like I could properly maintain control of the situation if a robot got within attacking distance, since I had trouble aiming and also couldn't get away due to being so slow.
I wanted to replace the laser with a cross-aim, I think most of the problem is caused by that, but now that you are mentioning it; the camera could be offsetted wrong. That would fix also situations on the short range.
Thank you for the feedback! 😀
I did not optimize the Web version as I would like, but I also wanted to avoid to download the game to play with it.
I tried to guide the player adding lights spot, probably not having a Run button is something bad if the player doesn't know where to go.
Also in not having a run button does not bring advantages between aim mode and not.
Adding a recoil would be nice, but an handicap that I would avoid at the beginning of a game.
In having a menu is definitely a go-to expecially for a prototype, is "Hellblade" from Ninja Theory a less enjoyable game because it does not have a menu?
Thank you Mika for the feedback! 😀
wont load
The loading is at least 2 minutes on a 7M ADSL, there are a lot of assets to be load. Try to download the Windows version.