I cant download windows file, huhu.
Don't Drop The Cake
A fast-paced single-player experience, "Don't Drop The Cake" delivers all the guns and action you’ve been hoping. It’s time to get some cake.
PC version available to download.
WASD - Move
Mouse Left Button - Shoot
Space - Jump
- Don't Drop The CakeMay 12, 2019
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hey this game seems good but its maybe the motion blur or something like that is just making it really hard to enjoy how can i turn this off and there should be a settings and pause screen, even though it is kinda hard to enjoy it is nice and actaully kinda fun
Hi Joey, thanks for the feedback! It is a prototype and unfortunately I did not have time to add a settings menu :(
Me: gonna get some cake "shoots zombie then ram" Me: I IS BULL
dab dab dab dab dab dab dab dab dab dab dabd dab dabda
A fun little demo.
this game is fu
on browser: lacks gameplay. shoot sound doesn't always play. asset flippy(can't walk through doorways, obviously not designed specifically for this game). let me rebind reload or make it auto so i dont have to take my finger off the d key. please stop shilling your generic, unfinished, buggy, untested, unity asset flip
stop this is listed as a prototype so leave him be i enjoy criticism to improve but this is just hateful
Very cool! Good use of post-processing and visuals are amazing. I have a few recommendations:
- Make the health bar bigger.
- For the "earthquake" like effect, I'd recommend somehow making the effect bound to the world instead of the enemy.
- Maybe abit of collision polishing?
- Maybe also have a pause/exit option. It's pretty hard to get out of the game...
Or else, very fun. Would play again.
Thank you Alexandre for the feedback!
The UI has always been a problem in my previous games, I posticipate it and then there is no time to add a new HUD. For the earthquake effect, I think you mean the spawned rocks, because when you kill an enemy the rock spawned follows the enemy, yes. The collisions are very time consuming and is something that I would sacrifice, I think that does not change so much in the experience of a small prototype :) Same for the pause/exit option.