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Love the graphics they look really cool and I also love the perspective. It would be really cool to add the shooter controls for pc mouse pad other than just the mouse controls.

Awesome!

bAD cONTROLS lOL

Visually it's very appealing, it would be great to see the prototype expanded. :)

(+1)

This wip is having good feedbacks for the atmosphere, so probably I will continue the development. Thank you for the video! 😀

found alot bugs in the game|!

Ahah, I will be careful! Thanks for the video! ;)

(+1)

I agree with the comment below that the art is definitely the strongest point of the game. I get heavy Blade Runner vibes from it!

I also played in the web-browser version and had some difficulty with the controls as well. Weirdly enough, I had no issues getting long-ranged kills but if a robot was about mid to close range from me, I'd have a lot of trouble actually hitting it. I constantly felt like I had to be aiming more to the left than what was intuitive for me from other 3rd person shooters, so I'm not sure if I should chalk that up to the smaller web-player window or maybe there's room to play with camera angles vs aiming angles? I didn't really feel like I could properly maintain control of the situation if a robot got within attacking distance, since I had trouble aiming and also couldn't get away due to being so slow.

I wanted to replace the laser with a cross-aim, I think most of the problem is caused by that, but now that you are mentioning it; the camera could be offsetted wrong. That would fix also situations on the short range. 

Thank you for the feedback! 😀

  • I played it in the webplayer, it was a little unresponsive but that was probably because of that.
  • The art looks great, but it's not clear to me where I'm supposed to go to.
  • What is the advantage of aiming and then shooting, instead of always having the guy aim?
  • I think some gun recoil would make the shooting more interesting.
  • I would make the mouth red, because I didn't recognize the guy as human.
  • The audio clip isn't all that long, perhaps add a couple more clips and switch between them.
  • A main menu and options menu would also be appreciated.

I did not optimize the Web version as I would like, but I also wanted to avoid to download the game to play with it. 

I tried to guide the player adding lights spot, probably not having a Run button is something bad if the player doesn't know where to go.

Also in not having a run button does not bring advantages between aim mode and not.

Adding a recoil would be nice, but an handicap that I would avoid at the beginning of a game.

In having a menu is definitely a go-to expecially for a prototype, is "Hellblade" from Ninja Theory a less enjoyable game because it does not have a menu? 

Thank you Mika for the feedback! 😀

wont load

The loading is at least 2 minutes on a 7M ADSL, there are a lot of assets to be load. Try to download the Windows version.

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